How To Add Prefab To Existing Save 7dtd
This guide volition walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such equally Navezgane or a Random World Generation . The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Card .
Video Tutorial [ ]
Guide how to import a prefab into a new/existing game world.
- Note: These steps are for standard 7 Days to Dice (
Alpha 17 b240
+) without any modifications on thePC
/Steam
platform.
Disable the EasyAntiCheat Setting [ ]
- Start
Steam
and launch seven Days to Die - Click on
Prove game launcher
button from the Launch Options - Remove tick from the
Use EasyAntiCheat (EAC)
checkbox - Click on the
Run
button to start the game
- Note: Disabling of
EAC
is required to save an imported Prefab
Open the PREFAB EDITOR [ ]
- Click on EDITING TOOLS from the main menu
- Click on PREFAB EDITOR from the EDITING TOOLS carte
Create a Prefab [ ]
- Press the
ESC
key to open the DEBUG TOOLS
- Click on the PREFAB BROWSER icon in the DEBUG TOOLS
- Click on the
CREATE NEW PREFAB
button
- Click on the LEVEL TOOLS 2 icon
- Place a tick in the
SHOW GROUND LEVEL
checkbox - Press the
ESC
cardinal to exit the DEBUG TOOLS
- Printing the
U
fundamental to open the Artistic Carte du jour - Put any building blocks into the Actor Toolbelt and INVENTORY grid
- Press the
ESC
key to leave the Creative Menu
- Press the
1
key to make the first block on the Toolbelt active - Printing the
Z
cardinal to start a selection
- Move the cursor most one block east/correct and press the
Z
key again to aggrandize the option
- Press the
L
primal to fill the option with the current active cake in the Toolbelt
- Press the
CTRL+C
keys to copy the selection - Printing the
SHIFT+CTRL+5
keys to create a movable preview of the selection
- Printing the
X
key to rotate the preview
- Press the
G+SPACE
keys to move the preview up
- Press the
SHIFT+CTRL+V
keys again to place the moved blocks thereby ending the preview
Export a Prefab [ ]
- Focus the cursor on the corner block and press the
SHIFT+Z
keys expanding the existing selection to encompass all the placed blocks
- Press the
ESC
key to open the DEBUG TOOLS - Click on the LEVEL TOOLS 2 icon
- Identify a tick in the
SHOW Premises
checkbox - Click on the
UPDATE BOUNDS
button
- Click on the PREFAB BROWSER icon
- Click on the
SAVE
push
- Type in a desired Prefab
NAME
- Click on the
SAVE
push button - Click on the
EXIT
button to quit the PREFAB EDITOR
Start a NEW GAME or Go along GAME [ ]
- Click on NEW GAME or Continue GAME from the Main Menu
- Type a new
GAME NAME
or click on an existing game entry if continuing - Click on the
Advanced
tab - Click to set
CHEAT MODE
toON
- Click on the
Start
button
- Annotation:
CHEAT MODE
is required to existON
during Prefab import and may be disabled afterwards
Enable Debug Mode [ ]
- Printing the
F1
key to open up the Command Console window - Type
dm
and press theENTER
key to enable Debug Mode - Press the
ESC
primal to quit the Control Console window
Import a Prefab [ ]
- Find a adequately flat ground area
- Printing the
Z
central to select one cake - Press the
K
key to open up the Prefab Properties menu - Click on the
DynamicPrefabs
push
- Click on the previously saved Prefab name from the list
- Click on the
Load into prefab
push
- Press the
K
key again to open the Prefab Properties card - Click on the
DynamicPrefabs
button again - Click on the
Use BB position
button
- Click on the
Save all prefab positions
button
- Press the
ESC
key to quit theDynamicPrefabs
window
- Press the
ESC
key again to open the DEBUG TOOLS menu - Click on the
RECALC STABILITY
button from the DEBUG TOOLS carte du jour - Click on the
EXIT
push to quit this game globe
- Lastly, Go along the Game
How To Add Prefab To Existing Save 7dtd,
Source: https://7daystodie.fandom.com/wiki/Prefab_Editor_Export_Import
Posted by: rosadotorty1998.blogspot.com
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