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How To Add Prefab To Existing Save 7dtd

This guide volition walk players through minimal steps to export a Prefab from the PREFAB EDITOR in the EDITING TOOLS menu and import it into a playable game world such equally Navezgane or a Random World Generation . The intended audiences are players that already know the basics of how to create buildings with blocks from the Creative Card .

Video Tutorial [ ]

Guide how to import a prefab into a new/existing game world.

Note: These steps are for standard 7 Days to Dice (Alpha 17 b240+) without any modifications on the PC/Steam platform.

Disable the EasyAntiCheat Setting [ ]

Game-launcher.png

  • Start Steam and launch seven Days to Die
  • Click on Prove game launcher button from the Launch Options
  • Remove tick from the Use EasyAntiCheat (EAC) checkbox
  • Click on the Run button to start the game
Note: Disabling of EAC is required to save an imported Prefab

Open the PREFAB EDITOR [ ]

Main-menu.png

  • Click on EDITING TOOLS from the main menu


Editing-tools-menu.png

  • Click on PREFAB EDITOR from the EDITING TOOLS carte

Create a Prefab [ ]

Prefab-editor-tools-menu.png

  • Press the ESC key to open the DEBUG TOOLS


Prefab-editor-prefab-browser-menu.png

  • Click on the PREFAB BROWSER icon in the DEBUG TOOLS
  • Click on the CREATE NEW PREFAB button


Prefab-editor-level-tools-2.png

  • Click on the LEVEL TOOLS 2 icon
  • Place a tick in the SHOW GROUND LEVEL checkbox
  • Press the ESC cardinal to exit the DEBUG TOOLS

  • Printing the U fundamental to open the Artistic Carte du jour
  • Put any building blocks into the Actor Toolbelt and INVENTORY grid
  • Press the ESC key to leave the Creative Menu


Prefab-editor-start-select.png

  • Press the 1 key to make the first block on the Toolbelt active
  • Printing the Z cardinal to start a selection


Prefab-editor-adjust-selection.png

  • Move the cursor most one block east/correct and press the Z key again to aggrandize the option


Prefab-editor-fill-selection.png

  • Press the L primal to fill the option with the current active cake in the Toolbelt


Prefab-editor-create-preview.png

  • Press the CTRL+C keys to copy the selection
  • Printing the SHIFT+CTRL+5 keys to create a movable preview of the selection


Prefab-editor-rotate-preview.png

  • Printing the X key to rotate the preview


Prefab-editor-move-preview.png

  • Press the G+SPACE keys to move the preview up

  • Press the SHIFT+CTRL+V keys again to place the moved blocks thereby ending the preview

Export a Prefab [ ]

Prefab-editor-encompass-prefab-selection.png

  • Focus the cursor on the corner block and press the SHIFT+Z keys expanding the existing selection to encompass all the placed blocks


Prefab-editor-update-bounds.png

  • Press the ESC key to open the DEBUG TOOLS
  • Click on the LEVEL TOOLS 2 icon
  • Identify a tick in the SHOW Premises checkbox
  • Click on the UPDATE BOUNDS button


Prefab-editor-prefab-browser-save.png

  • Click on the PREFAB BROWSER icon
  • Click on the SAVE push


Prefab-editor-export-prefab.png

  • Type in a desired Prefab NAME
  • Click on the SAVE push button
  • Click on the EXIT button to quit the PREFAB EDITOR

Start a NEW GAME or Go along GAME [ ]

New-game-menu.png

  • Click on NEW GAME or Continue GAME from the Main Menu
  • Type a new GAME NAME or click on an existing game entry if continuing
  • Click on the Advanced tab
  • Click to set CHEAT MODE to ON
  • Click on the Start button
Annotation: CHEAT MODE is required to exist ON during Prefab import and may be disabled afterwards

Enable Debug Mode [ ]

Command-console-debug-menu.png

  • Printing the F1 key to open up the Command Console window
  • Type dm and press the ENTER key to enable Debug Mode
  • Press the ESC primal to quit the Control Console window

Import a Prefab [ ]

Prefab-property-menu.png

  • Find a adequately flat ground area
  • Printing the Z central to select one cake
  • Press the K key to open up the Prefab Properties menu
  • Click on the DynamicPrefabs push


Load-into-prefab.png

  • Click on the previously saved Prefab name from the list
  • Click on the Load into prefab push


Apply-bound-box-position.png

  • Press the K key again to open the Prefab Properties card
  • Click on the DynamicPrefabs button again
  • Click on the Use BB position button


Save-all-prefab-positions.png

  • Click on the Save all prefab positions button


Screen Shot 2019-01-06 at 6.11.33 PM.png

  • Press the ESC key to quit the DynamicPrefabs window

  • Press the ESC key again to open the DEBUG TOOLS menu
  • Click on the RECALC STABILITY button from the DEBUG TOOLS carte du jour
  • Click on the EXIT push to quit this game globe


Continue-game.png

  • Lastly, Go along the Game

How To Add Prefab To Existing Save 7dtd,

Source: https://7daystodie.fandom.com/wiki/Prefab_Editor_Export_Import

Posted by: rosadotorty1998.blogspot.com

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